|Off Platform Development - Dagen Brock|
In this session, Dagen Brock deals with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing what additional tools could be developed to assist in this process.
Keywords: KansasFest 2010; Apple II; programming
|Hidden Gems of the Apple IIgs Toolbox - Eric Shepherd|
The Apple IIgs Toolbox is big. Really big. It does a lot of stuff. You may know about a lot of it, but there's stuff in there that's not obvious. At KansasFest 2011, Eric Shepherd takes a look together at some of the interesting bits you may not have noticed.
Keywords: IIGS; KansasFest; KFest; 2011; Eric Shepherd; Sheppy; toolbox; programming
|LOGO History and Programming - Peter Neubauer|
The LOGO programming language, best known for "turtle graphics," was popular on the Apple II, especially in classrooms. LOGO is more than a child's game. It's a sophisticated programming language and a serious educational tool for teaching mathematics backed by decades of research on learning theory. Join Peter Neubauer as he discusses the history of LOGO and for a tutorial introduction to the language...
Keywords: KansasFest 2011; Peter Neubauer; Apple II; LOGO; programming
|HackFest 2010 - Ivan Drucker|
HackFest is an annual programming competition in which KansasFest attendees are challenged to write the coolest program possible for the Apple II while at KansasFest. Contestants Peter Neubauer, Martin Haye, Scott Miller, and Jeff Blakeney present their entries before Ivan Drucker announces the winners, as determined by Drucker, Ken Gagne, and Sean Fahey.
Keywords: KansasFest; 2010; KFest; HackFest; competition; programming; contest; development
|Apple's Growing Divide Between Programmers and Users|
The incredibly open nature of the Apple II for development, down to the inclusion of schematics in every box, encouraged a generation of users who were also programmers. By contrast, today we have the walled garden of iPhone OS, where Apple judges all. Between these polar positions is the Macintosh. How have Apple - and Apple users - evolved over the years? Has using computers become more or less creative? What tradeoffs have we made between accessibility and empowerment? How do the Apple II and...
Keywords: KansasFest; 2010; KFest; iPod; iPhone; Apple; iOS; iPad; tablet; SDK; API; programming; development; panel
|Optimizing Algorithms in Applesoft BASIC - Wayne Arthurton|
Recent experiments with fractal algorithms in pure Applesoft BASIC have revealed methods for optimizing code to achieve acceptable speeds on a 4Mhz IIc Plus. In this session, Wayne Arthurton demonstrates the effects of using and optimizing user-defined functions, vari able reuse, variable allocation order, and other techniques for improving BASIC calculation performance.
Keywords: KansasFest; KFest; 2010; Wayne Arthurton; Apple; Apple II; Applesoft; BASIC; programming; development
|Introducing NuInput - A Superior INPUT - Ivan Drucker|
If you've programmed in Applesoft, then you know that its INPUT command is not very capable. But now you don't need it! NuInput, by Ivan Drucker, is a powerful and flexible replacement for INPUT which makes it easy for any Applesoft programmer to specify maximum entry length and permitted keys, automatically convert lowercase, refuse blank entry, provide an ESCape, and much more! Download your copy at ivanx.com/appleii/
Keywords: KansasFest; KFest; 2010; Ivan Drucker; Apple; Apple II; input; BASIC; NuInput; programming; Applesoft
|Introducing Slammer: A New Way of Using Machine Language from Applesoft - Ivan Drucker|
Wouldn't it be great if you could put whatever machine language you wanted into a standard Applesoft program with practically no performance, dependency, or stability issues? With Ivan Drucker's Slammer, you can! Slammer is a new method for installing and executing machine language routines, at machine language speed, using 100% legal Applesoft. This presentation introduces Slammer, explains how to use it, and describes the unusual and extreme machine language programming behind its development...
Keywords: KansasFest; KFest; 2010; Ivan Drucker; Appke; Apple II; assembly; programming; development; machine language; Applesoft; BASIC